Saturday, January 21, 2012

Digital Rendering & Compositing Workflow Montage | Maya, Photoshop, Mari, Nuke

Digital Rendering & Compositing Workflow Montage | Maya, Photoshop, Mari, Nuke Video Clips. Duration : 2.28 Mins.


READ: This project was mostly a short rendering stress test for my new computer build. The set was modeled in Maya, textures were done in Photoshop & Mari, and the final images were rendered with Mental Ray and composited with Nuke. I spent a little over a week and a half on it including rendering. THE SYSTEM: CoolerMaster HAF 922 w/ Asus M4A88TD-V motherboard. AMD 1090T @ Stock 3.2Ghz on 6 physical cores. 16GB of DDR3 G.Skill RAM Nvidia GeForce GTX 460 w/ 2GB of video memory. WD 640GB main drive. 1500, 2000 (3.5 Terabytes) of storage/backup drives. Windows 7 Professional 64-bit. I may run a dual boot with Linux (Fedora) later. Benchmark Scores after OS install and drivers: Maxon's CINEBENCH v11.5 CPU: 5.64 OpenGL: 38.94 FPS Unigine's Heaven - DirectX11 video card test: 1280x720 windowed. Everything on highest settings, anti-aliasing disabled. Tessellation on the "extreme" preset. (About half of maxed) Average FPS: 33.1 Scores: 829 MODELING: As you can see in the video the overall modeling is basic at best- I didn't even open up zBrush or Mudbox for sculpting detail or really do any kind of UV layouts. This is because I wanted to get to the rendering stage as quickly as possible. I payed little if no attention to scaling, units or generating any kind of reasonable detail here because I'm saving such intensive workloads for the much bigger, full-scale kind of projects. There's four kinds of trees in the final shot and each one was created by Maya's built-in Paint Effects L ...

Keywords: Maya, Photoshop, Mari, Nuke, Autodesk, The, Foundry, Adobe, Animation, CG, CGI, Digital, Production, Architecture, Design, Visualization, 3d, modeling, texturing, lighting, rendering, compositing, pipeline, workflow

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